Army must include at least 2 non-character units (war machines count; swarms and war beasts do not).
- Id
- min-non-character-units
- Min non character units
- 2
- Exclude troop types
- Swarm, War Beast
v1.0
A comp pack published with Warhammer: The Old World (TOW).
The small-game pack from Arcane Journal: The War of Settra's Fury, built for 500-750 pt armies and for allied contingents. Tightens the single-entity caps per category, requires a minimum of real units, relaxes 0-X per 1,000 pts below the threshold, and adds a set of common magic items available only while it is running.
Battle March: Arcane Journal: The War of Settra's Fury, p. 18
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Army must include at least 2 non-character units (war machines count; swarms and war beasts do not).
Single-entity caps: 25% characters, 35% core, 30% special, 25% rare/mercenary. Named characters are exempt.
Below 1,000 pts you may include a single option that is normally limited to 0-X per 1,000 pts (a unit, character, or upgrade).
Battle March is designed for armies of 500-750 pts, or as an Allied Contingent for 2,000-3,000 pt armies.
Skirmisher's Blade
Combat, S, AP -1. Extra Attacks (+1), Magical Attacks. If the wielder of this weapon is engaged with an enemy unit's flank or rear arc, they may re-roll any failed rolls To Wound.
Thornspitter Stave
Ranged: 24", S4, AP -. Armour Bane (1), Magical Attacks, Ponderous. Combat: S+1, AP -. Armour Bane (1), Magical Attacks. The Thornspitter Stave has two profiles, representing how it is used at range and in combat.
Trailblazer's Hatchet
Combat, S+1, AP -1. Flaming Attacks, Magical Attacks, Move through Cover. Models whose troop type is 'infantry' only. Once per game, during their Start of Turn sub-phase, the wielder of the Trailblazer's Hatchet may use it to reveal the path ahead. Until the end of that turn, the wielder and their unit gains the Move through Cover special rule.
Diestro's Blade
Combat, S, AP -1. Magical Attacks. The wielder of this weapon has a +1 modifier to their Initiative characteristic.
Helm of Courage
May be worn with other armour. The wearer of the Helm of Courage improves their armour value by 1. In addition, once per game the wearer (and any unit they have joined) may re-roll the 2D6 when making a Break test.
Padded Hauberk
The Padded Hauberk is a suit of heavy armour. In addition, the wearer improves their armour value by 1 against attacks with an AP characteristic of - (to a maximum of 2+).
Iron-rimmed Shield
The Iron-rimmed Shield is a shield. The bearer (but not their mount, should they have one) has a +1 modifier to their Attacks characteristic. However, this bonus attack must be made using an ordinary hand weapon.
Shadowed Mantle
Models whose troop type is 'infantry' only. The Shadowed Mantle is a suit of light armour. In addition, the wearer cannot be targeted by enemy shooting or by enemy spells whilst within 6" of a friendly unit, rather than the usual 3", even if the wearer is the closest target.
Talisman of Authority
Single use. Enemy models that wish to direct their attacks against the bearer of the Talisman of Authority during the Combat phase must first make a Leadership test (using their own Leadership). If this test is passed, they may attack as normal. If this test is failed, they cannot attack this turn.
The Warding Talisman
The Warding Talisman gives its bearer a 6+ Ward save against any wounds suffered.
Banner of Renown
Single use. When calculating its combat result, a unit carrying the Banner of Renown may claim an additional bonus of +1 combat result point.
The Banner of the Bold
A unit carrying the Banner of the Bold gains the Veteran special rule.
The Ranger's Glass
If your General is equipped with the Ranger's Glass, you add +1 to your roll when rolling off to choose who takes the first turn. If both players' Generals are equipped with this item, a roll-off decides which is authentic. The owner of the authentic item may use it. The owner of the other finds it to be a worthless copy.
The All-Seeing Eye of Numas
The bearer of the All-Seeing Eye of Numas ignores modifiers for full and partial cover and, when determining their line of sight for the purposes of shooting, ignores woods.
Wilderness Map
When the bearer of the Wilderness Map (or their unit) causes a roll to be made on the Wilderness Terrain table (see page 40), you may re-roll the D6.
Enchanted Almanack
If a character in your army bears the Enchanted Almanack, you may re-roll your D6 when required to roll on the Chaos of War table (see page 41).
Scroll of Fiery Convocation
Single use. Instead of attempting to cast a spell they know, the bearer of the Scroll of Fiery Convocation may read from it to cast the Fireball spell from the Lore of Battle Magic.
Scroll of Deathly Whispers
Single use. Instead of attempting to cast a spell they know, the bearer of the Scroll of Deathly Whispers may read from it to cast the Deathly Cabal spell from the Lore of Necromancy.
Wyrdstone Shard
Single use. Immediately before the bearer of the Wyrdstone Shard makes either a Casting roll or a Dispel roll, they may declare they will use it to apply a +1 modifier to that roll.
Scroll of Obfuscation
Single use. Instead of attempting to cast a spell they know, the bearer of the Scroll of Obfuscation may read from it to cast the Confounding Convocation spell from the Lore of Illusion.