Community Draft v1.5.2.2
A community army for Warhammer: The Old World (TOW), built on the Lizardmen Grand
Army. This page lists what it changes.
This is our implementation
This page is generated from the data Ingude builds Lizardmen Renegades V2 lists with. It is not a copy of
the army. It lists what changes, not the full rules text. For the wording, and if anything here
looks wrong, go to the source.
Renegades master document
Build a list with Lizardmen Renegades V2 Army list Units the army can take, and the limits on them, where they differ from the Grand Army.
Added
Changed
Slann Mage-Priests : Character, 0-1 per 1,500 pts → Character, 0-1 per 1,000 pts, shared with Saurus Oldblood Saurus Oldblood : Character, 0-1 per 1,000 pts → Character, 0-1 per 1,000 pts, shared with Slann Mage-Priests Saurus Warriors : Core, at least 1 → Core Temple Guard : Core, 0-1 per army → Core, 0-1 per army, 1 per Slann Mage-Priests; Special Ripperdactyl Riders : Special, 1 per Skink Chief or Skink Priest → Special Terradon Riders : Special, 1 per Skink Chief or Skink Priest → Special Bastiladon : Special, 0-2 per 1,000 pts → Special Stegadon : Rare, 0-1 per 1,000 pts, shared with Troglodon → Special Salamander Packs : Rare, 0-1 per 1,000 pts, shared with Razordon Packs → Rare New units Skink Cohorts Regular infantry · 5 pts per model · Unit size 10+
Special rules: Aquatic, Close Order, Cold Blooded, Move Through Cover, Poisoned Attacks (javelins and shortbows only), Spawn-Kin
Options
Hand Weapon (free) Light Armour (free) Blowpipes (free) Javelins and Shields (free) Shortbows (free) Skink Brave (5 pts) Standard Bearer (5 pts) Musician (5 pts) Kroxigor (49 pts) Changed units Each unit compared with its Lizardmen profile.
Slann Mage-Priests
Troop type monstrous creature → monstrous infantry Gains: Lore of Lustria, Palanquin, Wisdom of the Old Ones
Loses: Large Target, Lore Of Lustria, Close Order
Options
Disciplines of the Old Ones: new option (free) Disciplines of the Old Ones: The Focused Rumination: new option (65 pts) Disciplines of the Old Ones: Higher State Of Consciousness: new option (60 pts) Disciplines of the Old Ones: Focus of Mystery: new option (45 pts) Disciplines of the Old Ones: Wandering Deliberations: new option (35 pts) Disciplines of the Old Ones: Transcendent Healing: new option (35 pts) Disciplines of the Old Ones: Becalming Cogitation: new option (30 pts) Disciplines of the Old Ones: Sorcerous Void: new option (25 pts) Disciplines of the Old Ones: Harrowing Scrutiny: new option (20 pts) Disciplines of the Old Ones: Soul of Stone: new option (15 pts) Soul of Stone: no longer available Becalming Cogitation: no longer available Wandering Deliberations: no longer available Transcendent Healing: no longer available Sorcerous Void: no longer available Harrowing Scrutiny: no longer available Higher State Of Mind: no longer available Saurus Oldblood Gains: Armoured Hide (2), Predatory Fighter
Loses: Furious Charge
Options
Light Armour: new option (3 pts per model) Cold One: profile or rules changed Carnosaur: profile or rules changed Scaly Skin: no longer available Saurus Scar-Veteran Gains: Armoured Hide (1), Predatory Fighter
Loses: Furious Charge
Options
Light Armour: new option (3 pts per model) Cold One: profile or rules changed Carnosaur: profile or rules changed Scaly Skin: no longer available Skink Priest Gains: Armoured Hide (1), Lore of Lustria
Loses: Lore Of Lustria
Options
Ancient Stegadon: 230 pts per model → 210 pts per model Ancient Stegadon: Engine of the Gods: 25 pts → 35 pts Calloused Hide: no longer available Skink Chief Gains: Armoured Hide (1)
Options
Javelins: new option (3 pts per model) Light Armour: new option (3 pts per model) Terradon: profile or rules changed Ripperdactyl: profile or rules changed Stegadon: 215 pts per model → 195 pts per model Scouts: new option (10 pts) Vanguard: new option (5 pts) Calloused Hide: no longer available Javelin: no longer available Skink Skirmishers
Points 5 pts per model → 6 pts per model Gains: Aquatic, Poisoned Attacks (javelins only)
Loses: Poisoned Attacks
Options
Light Armour: new option (free) Blowpipes: new option (free) Patrol Leader: 5 pts → 6 pts Calloused Hide: no longer available Blowpipe: no longer available Chameleon Skinks Gains: Aquatic, Ambushers, Chameleon, Fire & Flee, Loner
Options
Light Armour: new option (free) Calloused Hide: no longer available Saurus Warriors
Points 14 pts per model → 12 pts per model Gains: Armoured Hide (2), Predatory Fighter
Options
Spawn Leader: 7 pts → 6 pts Standard Bearer: 7 pts → 6 pts Standard Bearer: Magic Standards: new option (free) Musician: 7 pts → 6 pts Drilled: new option (1 pt per model) Scaly Skin: no longer available Temple Guard
Points 16 pts per model → 15 pts per model Gains: Armoured Hide (2), Predatory Fighter
Options
Light Armour: new option (free) Drilled: new option (1 pt per model) Scaly Skin: no longer available Kroxigor Gains: Predatory Fighter
Options
Full Plate Armour: new option (free) Scaly Skin: no longer available Salamander Packs
Points 5 pts per model → 65 pts per model
Unit size 4+ → 1+ Gains: Reserve Move
Options
Wicked Claws: new option (free) Fiery Breath (Lizardmen): new option (free) Full Plate Armour: new option (free) Hand Weapon: no longer available Calloused Hide: no longer available Skink Handler: no longer available Salamander: no longer available Salamander: Wicked Claws: no longer available Salamander: Fiery Breath (Lizardmen): no longer available Salamander: Scaly Skin: no longer available Razordon Packs
Points 5 pts per model → 75 pts per model
Unit size 4+ → 1+ Options
Wicked Claws: new option (free) Razor Barbs: new option (free) Full Plate Armour: new option (free) Hand Weapon: no longer available Calloused Hide: no longer available Skink Handler: no longer available Razordon: no longer available Razordon: Wicked Claws: no longer available Razordon: Razor Barbs: no longer available Razordon: Scaly Skin: no longer available Cold One Riders
Unit size 5+ → 4+ Gains: Armour Bane (1), Armoured Hide (3), Counter Charge, Predatory Fighter
Loses: Armour Bane (1, Cold One only), Armoured Hide (1)
Options
Cavalry Spear: 1 pt per model → free Light Armour: new option (4 pts per model) Scaly Skin: no longer available Terradon Riders Gains: Armoured Hide (2), Fire & Flee, Skink Riders
Loses: Armoured Hide (1)
Options
Fireleech Bolas: new option (2 pts per model) Shield: new option (1 pt per model) Sky Leader: Arcane Items: new option (free) Sky Leader: Magic Armour: new option (free) Sky Leader: Magic Weapons: new option (free) Sky Leader: Enchanted Items: new option (free) Sky Leader: Talismans: new option (free) Calloused Hide: no longer available Javelin: no longer available Fireleech bolas: no longer available Ripperdactyl Riders Gains: Armoured Hide (2), Counter Charge, Predatory Fighter, Skink Riders
Loses: Armoured Hide (1), Furious Charge
Options
Wicked Claws: new option (free) Ripperdactyl: profile or rules changed Ripperdactyl Champion: new option (6 pts) Ripperdactyl Champion: Arcane Items: new option (free) Ripperdactyl Champion: Magic Armour: new option (free) Ripperdactyl Champion: Magic Weapons: new option (free) Ripperdactyl Champion: Enchanted Items: new option (free) Ripperdactyl Champion: Talismans: new option (free) Calloused Hide: no longer available Champion: no longer available Stegadon
Points 0 pts → 195 pts Gains: Great Horns, Howdah, Skink Riders
Loses: Howdah (Lizardmen)
Options
Great horns: no longer available Stegadon: no longer available Ancient Stegadon
Points 0 pts → 210 pts
Armour value 4 → 3 Gains: Great Horns, Howdah, Skink Riders
Loses: Howdah (Lizardmen)
Options
Engine of the Gods: 25 pts per model → 35 pts per model Great horns: no longer available Ancient Stegadon: no longer available Bastiladon
Points 160 pts → 140 pts Gains: Skink Riders
Loses: Solar Radiance
Options
Thunderous Bludgeon: new option (free) Ark of Sotek: profile or rules changed Solar Engine: 15 pts per model → 35 pts per model Thunderous bludgeon: no longer available Bastiladon: no longer available Troglodon
Points 200 pts → 140 pts Gains: Armoured Hide (3), Lore of Lustria, Predatory Fighter, Skink Riders
Loses: Lore Of Lustria
Options
Venomous Talons: new option (free) Venom Spray: new option (free) Arcane Items: new option (free) Magic Armour: new option (free) Magic Weapons: new option (free) Enchanted Items: new option (free) Talismans: new option (free) Wizard Level 2: new option (30 pts per model) Venomous talons: no longer available Venom spray: no longer available Scaly Skin: no longer available Troglodon: no longer available Magic items Special rules New: Predatory Fighter, Skink Riders, Chameleon, Spawn-Kin, Great Horns, Engine of the Gods, Ark of Sotek, Solar Engine
Reworded for this army: Toad Rage, Arcane Vassal, Aquatic, Beast Handlers, Cold Blooded, Drop Rocks, Palanquin, Guardians, Blood Frenzy, Primeval Roar
Weapons Thunderous Bludgeon : Combat, S, AP -3, Strike Last → Combat, S+3, AP -3, Strike Last, Multiple Wounds (D3) Fiery Breath (Lizardmen) : Range N/A, S 4, AP -1, Breath Weapon, Flaming Attacks → Range -, S 4, AP -2, Column of Fire, Cumbersome, Flaming Attacks, Move & Shoot Razor Barbs : Range 18", S 4, AP -1, Move & Shoot, Multiple Shots (D3), Quick Shot → Range 12", S 3, AP -1, Move & Shoot, Needs More Nails, Quick Shot
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